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Here is a good example of progressive itemization
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    9 months ago (October 19, 2019)
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On the game's official forums, community director Aerythlea explained that the itemization would be based on the 1.12 patched version of World of Warcraft with classic wow gold. Additionally, whilst articles will be unlocked in stages, systems like class stats and design on existing things will be completely based on 1.12. It's possible to see a select part of the reasoning below, or browse the whole post here.

"Programmers have scoured through vendor lists and treasure tables to get things that were added in spots, and then attached them to the staged content unlock plan," they wrote. "This implies that if a new thing was initially added to a dungeon boss's loot table with Ahn'Qiraj, you shouldn't expect it to appear in WoW Classic until Phase 5, that's the phase that contains Ahn'Qiraj content.

"Along the way, we've seen many questions asking if we're also retracing the steps of incremental adjustments to individual objects as well as their stats that may have occurred throughout initial WoW. Such a strategy could be called progressive itemization.'" Itemization, for example, will probably be taking cues from spot 1.12 of this classic World of Warcraft, choosing to not factor in the progressive tweaks that were created with different subsequent upgrades.

"Here is a good example of progressive itemization," composed the devs. "The Tier 2 warrior Helm of Wrath originally had Spirit and Agility on it, as well as critical strike chance. In Patch 1.5.0, the helm's stat funding was changed to Stamina, Strength, and Defense to buy wow gold classic, together with elemental resistances. Subsequently in Patch 1.7.0, the quantity of Defense on the helm has been reduced. In Patch 1.8.0, the 5-piece set bonus which included the helm has been fixed to work with Whirlwind, also in 1.9.0, it obtained a better look with an art update.

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Rodney Spencer, Edited 9 months ago
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